Within the raidgame mode of Smash Supreme, plays can opt to use a gain and loss loot mechanic referred to as "cashing out".
Similar to the “Hearthstone" arena loot mechanic, when a player enters a raid, any loot gained is locked away until they complete the raid, and in the case that if at any time within a raid a player is KO’d (and therefore loses that stage) all loot is lost.
The longer the player continues through the journey, the greater the possible payout.
At the end of any stage within a raid a user can choose to cut their loses and take the loot they have received rather than continue at the chance to earn more loot, this is called "cashing out"
Though if a player/ team of players are able to complete an entire raid without "cashing out", they will each be rewarded with a bonus to the loot they receive (Rush Reward).
The Rush reward is hugely worthwhile and so it is recommended that players join a guild of players they know have both the skills and time to complete an entire raid.
Players must weigh up whether they will be able to complete a stage as a team before they begin, otherwise loot will be lost.
If a player chooses to complete a certain number of stages and cash out, they must restart the entire raid from the first stage next time they want to attempt this raid, this is to allow for a larger matchmaking pool resulting in shorter queues and easier matchmaking.
In the case that a player chooses NOT to cashout and ends up getting knocked out, players can use a premium continue "revive" token to progress through their current stage without losing any loot they have collected.